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We are a charity passionate about IT! Our resources are created to make teaching the computing curriculum as easy as possible and in a way that is completely free for you and your school. We always aim to make our resources as cross-curricular as possible, whilst also including careers advice and informative videos to help motivate and engage students understanding of this amazing industry. Please do leave us feedback as we endeavour to make our resources the best they can be to support teachers

We are a charity passionate about IT! Our resources are created to make teaching the computing curriculum as easy as possible and in a way that is completely free for you and your school. We always aim to make our resources as cross-curricular as possible, whilst also including careers advice and informative videos to help motivate and engage students understanding of this amazing industry. Please do leave us feedback as we endeavour to make our resources the best they can be to support teachers
Yr 1 Digital Art (Creating Media)
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Yr 1 Digital Art (Creating Media)

(0)
A lesson designed to help children understand and appreciate digital art, with a focus on digital painting. The lesson begins with a short video from artist Michael Noll, giving a short history on digital art. The children then get to play a guessing game to see if they can guess whether the artwork was created using paint or a computer. It then allows the children to study the work of famous artist Piet Mondrian, giving them the chance to create their own digital artwork, using paint. It ends by exploring career options within this sector, with useful videos from real-life digital artists, discussing their careers and the journeys they had getting there. This lesson covers multiple cross-curricular aims, including: Computing, Art, History and Careers. We advise for the lesson to be completed over an hour and a half, for example during an afternoon.
FIFA Logos Art/IT Lesson
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FIFA Logos Art/IT Lesson

(0)
This is an assembly/ lesson discussing the past and present logos of the world cup. It starts by looking at previous world cup statistics and then moves on to observe the features of the logos and how they were created using vector drawing. It covers subjects including computing, art, and history. We are also running this as part of a competition, in order to encourage IT at home and where 4 children have the chance to win a Wacom drawing tablet!